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Topic: Ghost Hand Develpment Log (Read 1437 times) previous topic - next topic

Ghost Hand Develpment Log

i will log in here all my development progress and techniques i come up with for my current project Ghost Hand, Ghost Hand is a metroidvania in development that i plan focusing mostly on puzzles and a open map for the player to explore.


 

Re: Ghost Hand Develpment Log

Reply #1
Working on the Water System, i was building an water system that will handle refraction, accurate reflections and generating waves when an object come in contact with it, the old system had many limitation as i cound't handle multiple object interacting with water in the same time, the system uses the generation of sprites with shaders that simulates the waves inside a viewport, it results in all the sprites being combined in a single texture and then it's sued to add on the deformation data of the main body of water.