Ghost Hand Community

General Category => General Discussion => Topic started by: galo on October 08, 2021, 06:06:53 PM

Title: Ghost Hand Develpment Log
Post by: galo on October 08, 2021, 06:06:53 PM
i will log in here all my development progress and techniques i come up with for my current project Ghost Hand, Ghost Hand is a metroidvania in development that i plan focusing mostly on puzzles and a open map for the player to explore.

(https://i.ibb.co/YRKCzm9/staticnewnew.gif)
Title: Re: Ghost Hand Develpment Log
Post by: galo on October 08, 2021, 06:47:03 PM
Working on the Water System, i was building an water system that will handle refraction, accurate reflections and generating waves when an object come in contact with it, the old system had many limitation as i cound't handle multiple object interacting with water in the same time, the system uses the generation of sprites with shaders that simulates the waves inside a viewport, it results in all the sprites being combined in a single texture and then it's sued to add on the deformation data of the main body of water.

(https://i.ibb.co/RhJSFvm/watersmall2.gif)