Working on the Water System, i was building an water system that will handle refraction, accurate reflections and generating waves when an object come in contact with it, the old system had many limitation as i cound't handle multiple object interacting with water in the same time, the system uses the generation of sprites with shaders that simulates the waves inside a viewport, it results in all the sprites being combined in a single texture and then it's sued to add on the deformation data of the main body of water.
i will log in here all my development progress and techniques i come up with for my current project Ghost Hand, Ghost Hand is a metroidvania in development that i plan focusing mostly on puzzles and a open map for the player to explore.
this is an forum created using elkarte open source software and this is the first post in this forum, i will mostly use this place for discussion in my games and my own development blog.